Far Far West – The Robotic Borderlands You Didn’t Know You Needed
If you’re into the co-op shooter scene, you know the drill: grab a mission, drop in, and try to survive. However, Far Far West takes that loop and throws it into a blender with robots, magic, and a supernatural frontier.
You step into the boots of a robotic bounty hunter, and while the cel-shaded visuals definitely give off those gritty Borderlands vibes, the gameplay is its own beast entirely. It feels like a fresh, supernatural western, and it’s honestly mind-blowing to think that this whole world was built by a team of only 8 people.
The Loop: From ‘Cantina to Extraction’
The cycle is simple but addictive: you grab a contract, hop on your mechanical horse, and ride across the desert. It’s not just mindless shooting; you’re managing objectives, like stabilizing pressure valves on a massive drill while skeletons swarm your position or launching tactical nukes. It’s chaotic, tense, and I love it.
Combat & Roguelite Elements
Combat feels incredibly smooth. You start with a revolver and a rifle, but also with magic abilities that can be used on cooldown with no remorse. The transition between gunplay and movement is fluid.
A standout feature is the “Jokers” (power-ups):
- Trade-offs: You can get double or triple jumps with lower gravity, or a 30% speed bonus at the cost of losing your horse.
- Cosmetic Fun: There are some hilarious ones, like a Joker that makes you sound like a duck while walking or one that turns enemies into walking pigs.
The map is also packed with life and loot. You’ll find pickaxes conveniently placed near gold ores, collectibles, and side quests that allow you to unlock or further develop your weaponry.
Quality Detail: If you try to reload while at full capacity, your character actually inspects the chambers to verify they’re loaded. It’s these small touches that show the devs’ passion.

The Big Dogs: Boss Fights & Difficulty
The climax of each mission is the boss fight. In my first run, I fought the “Cryptic Vulture,” which was easily the hardest encounter so far—constant green energy blasts, tornadoes, and ammo management that punishes every missed shot.
However, the balance varies. While some bosses require learning patterns and staying active, others—like the Enchanted House—feel like a cakewalk where you just shoot static weak spots while it slowly rotates.
Playing Solo vs. Co-op
- Solo: It’s fun and allows you to pause the game, but there’s no real mechanical advantage. It will take you much longer to clear objectives alone.
- Co-op: The game shines with 4 players. You can cover side objectives and find blueprints much faster. The built-in proximity chat is a huge win for coordination.

🎧 Sound, Story, and Performance
- Audio: Music to my ears. Even in a chaotic gunfight against dozens of enemies, the audio mix stays clean. The soundtrack keeps the Western vibe alive without being distracting.
- Story: It’s pretty light right now. While there are NPCs to chat with in the Hub, there isn’t a deep narrative campaign yet. The devs focused on gameplay for now but have mentioned plans for cinematics in the future.
- Performance: Flawless. Far Far West requires constant movement to survive, and I never felt any stutter, lag, or motion sickness. Everything runs like butter.
The Downside: Achievements
For achievement hunters like me, there’s a bit of bad news: the game is launching without Steam achievements. It seems they won’t be added until the 1.0 release (which could be a year away). I’m hoping they build some kind of in-game challenges in the meantime.
Final Verdict
It’s rare to see an indie title run this smoothly from day one. For a team of only 8 people, the gameplay is solid enough to stand on its own while we wait for extra layers of content.
Final Score: 8 / 10
- The Best: Combat fluidity, the Joker system, and rock-solid performance.
- The Worst: Some bosses are too easy, and the lack of launch achievements.
Are you heading into this robotic frontier solo or with a squad?
